|
ArmA II +1 Trainer.................
One is a promotion of 1 trainer for the tools and accessories II Weapon 2 is developed in the future next, year 2009, in the fictitious Soviet state post of Chernarus. The players will be sent like members of a swarm of Marin of the United States Corps FORCE Recon to this country to avoid new civil losses and to guarantee the stability in that region. Weapon 2 is based on the technology of last generation, and will offer to the player a great game of world-wide scale, authentic and modern very detailed units, arms, vehicles and surroundings, a challenge for a single player
One is a promotion of 1 trainer for the tools and accessories II Weapon 2 is developed in the future next, year 2009, in the fictitious Soviet state post of Chernarus. The players will be sent like members of a swarm of Marin of the United States Corps FORCE Recon to this country to avoid new civil losses and to guarantee the stability in that region. Weapon 2 is based on the technology of last generation, and will offer to the player a great game of world-wide scale, authentic and modern very detailed units, arms, vehicles and surroundings, a challenge for a single player and great multiplayer variety of options. Here they are some characteristic key ones of " Weapon 2": Reproducer driven by history Games of roll and the elements of management of resources. It directs to your troops through a campaign of full ramification of turns and surprises. Multiplayer To listen to all the individual or cooperative campaign of diving in enormous PvP battles by the control of all the map. Publishing mission The intuitive one, publisher of long-range missions allows you to design your own missions in minutes or to create complex and unique campaigns. Infinitely to extend the game! Of simulation of authentic arms Bullet of ballistics and the flexion, the penetration of materials, the real capacity of the World magazine, markers, types of the ammunition and the power of braking. Unique AI There are no scripts, are no predefined routes. AI to adapt and to use the surroundings abierto on the march. AI to share information, of support and having cover to surprise and to deceive to the players. System of dynamic conversation. Weapon 2 Integra predefined conversations with dynamic consultations on the game surroundings. To speak with the soldiers in the field and the civilians catched in the combats. Soldiers notice and the use gestures with the hands on the base of the military doctrine of the real world. Download You must register before you can view this text.
|